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Japanese culture is weird. The proof? Vending machines that sell used underwear to ageing businessmen and ultra-violent cartoons featuring schoolgirls with huge eyes and misogynistic predators. It’s not all bad, though. Final Fantasy VII was responsible for bringing RPGs to the masses and now the sequel to the game that sold millions on the PlayStation and a couple of hundred on the PC is back to swallow your spare time. Unless you’re particularly good or especially bad at these games, you can expect to complete it in about 50 hours.
And, in those 50 hours you can expect to be gobsmacked by the visuals which have been sharpened up for the PC release this time round , gripped by the amazing storyline, and left cold by the feeling that you’re not actually having to do a great deal to progress. A few things have changed since the last outing. As well as providing x visuals, the graphics are more conventional and Western in style and there’s a distinct lack of cutesy surreal Japanese-ness, which is going to be good news for some us included and a source of distinct discomfort for other, may we say younger, players.
Also, there’s a new Junction system that provides access to magic and the extremely powerful Guardian Forces. Squaresoft has tried to make this seem as complicated as possible, and if you can get a solid handle on the concept by sitting through the on-screen tutorials, then you’re better men than us. It took us about an hour of solid head scratching before we realised that there wasn’t actually anything to it.
The process goes as follows: obtain a Guardian Force and you get the option to Junction various abilities such as Magic, Draw used to obtain magic spells from either a Draw Point or an enemy in battle , Item and GF summon the beastie itself. As you move through the game you’re given access to more powerful magic, and as well as the characters levelling-up, your GFs do as well, learning new abilities in the process and improving their hit point tally for they can suffer the humiliating KO as well.
The fact that your GFs can take damage instead of you, when their summon-bar is charging down, adds another tactical element to the fights. That’s about it though. If you’re looking for a radical overhaul, you won’t find it here.
It’s still blatantly obvious that Final Fantasy VIII has originated from a console and anyone who says otherwise is talking from the wrong end. The peculiar control system is still present and correct, and the dialogue boxes look like they’ve been ported across from the SNES.
It doesn’t affect the quality of the game itself, but it’s lazy programming and completely at odds with the cut-scenes that are by far the best we’ve seen on the PC, ever. And we mean ever. Square must have commandeered every single workstation in Japan and had them running 24×7 for a couple of years to end up with as much quality footage as they have here.
Then there’s the story. It starts off as wet as a puddle, with too much slop and sentiment, but you just know it’s going to improve. Flashbacks mix with dream sequences and character betrayals to provide more plot twists than the entire archive of Tales Of The Unexpected. You genuinely care about the characters you’re playing and although Squall, the central hero, is a bit of an arse, you still get attached to him.
And, if you don’t get out much – and you won’t once you start playing this game – then Rinoa and Selphie should provide fuel for your fantasies. Although admitting attraction to animated characters is not something we approve of.
We’re not giving away the plot. If you want to know what happens, you’re going to have to be prepared to invest 50 hours of your valuable time repeatedly hitting the ‘x’ key on your keyboard. Are we being a bit harsh on the gameplay? For the first ten hours of the game you can’t put a foot wrong. Battles are too easy and it’s impossible to wander away from the all-important storyline.
Progress through the second CD and fights start to level out and you’re likely to see the ‘Game Over’ legend appear on your screen a few times. This uproots another problem: if you’ve played FFVII you will know that the summon spells take a long time to brew. Fight someone powerful and you’re likely to spend half an hour watching the most OTT spells that the Japanese have ever invented. We’d have to repeat the line “it gets repetitive” about 1, times to get the point across properly.
Please: if you code a Final Fantasy IX, and we think you will, then let us escape from these time-wasters with a hot-key. If you want to sit through a minute batde that consists of 37 minutes of the same animation playing over and over again, then that’s your business, but we’ve got better things to do with our time.
Also gone are the humorous and surreal sub-games, such as the motorbike chase and the Chocobo race. Throughout the whole of the first two COs, the best we got was a quick round of ‘turn the wheel to open the hatch’. To win you have to hit the ‘a’ key repeatedly for ten seconds. Talk about dumbing down. And these are two words that you’re going to be muttering under your breath if you’ve played any of the respected RPGs from the Black Isle stable – Planescape.
Torment in particular. However, we’re well aware that there are a lot of people who like linear adventures and if this is you, then you cant do better than this. And despite all the criticisms that we’ve levelled at the game, we were still strangely addicted from the moment the first risible strains of music started spewing from our speakers. The quality of the graphics which are better than sex in places and the amazing storyline are the chief culprits, but Final Fantasy VIII goes beyond that.
The best analogy we can use is the elder relative that comes to stay at Christmas: you’re always willing to ignore the embarrassing bits because you love what’s underneath. With a cohesive, engrossing story line and graphics that raise the bar higher than ever before, Pinal Fantasy VIII will immerse gamers in the promised land of role-playing nirvana.
What’s new? Aside from hand-to-hand fighting capabilities, FFVIII introduces Guardian Force GF Cards, or spells, to give you an edge in your quest Also new for FFVIII are vehicles and trains that provide travel options other than your characters feet– but at a cost Furthermore, you’ll marvel at the daytime and nighttime settings that lend a long-absent note of realism to the Final Fantasy fantasy realm. Just like FFVII, you’re allowed only three characters in your battle party, and each are armed with a unique weapon.
FFVIII introduces a new combat system, however–you don’t have to mess with weapon, armor, or equipment menus. Instead, nearly every initial character-attribute is modified through the GF Card Junction system, which lets you tie magic stocks to your statistics.
The GF Cards must be equipped for your character to have any options during battle besides attack. These cards also give your characters various special abilities, which are built up using AP points as in Final Fantasy Tactics. The only drawback is that the Cards are far too powerful early in the game, making it easy to win battles.
During gameplay, the polygonal characters are almost completely integrated into the CG surroundings with only a slight drop in graphical detail. Although the backgrounds are pre-rendered, they’re filled with excellent details and moving elements that make them more realistic-looking.
Another cool touch the character weapons that visually change every time your attack level is upgraded. Plus, the music fits the action perfectly, from the rousing battle overtures to the beautiful melodies that underscore the dramatic dialogue. Of course, we were right there to snag one of the first copies of the demo, and now we’re back with an updated preview of Square’s incredible new RPG sequel.
First, some background on the story. Not much has been revealed yet, but here’s what we do know. There’s a strangely shaped building in the game that serves as a school for soldiers sort of like West Point–see issue , page The school is called Garden. Squall Leonhart, one of the game’s main characters and main character in the demo version is one of the trainees of the school.
It’s a private school for students between six and 19 years of age. If a student doesn’t pass the graduation exam at some point between the ages of 15 and 19, he or she will be expelled from Garden.
Garden graduates are exceptional people, and possess the ability to use magic. An even harder goal than merely passing the graduation exam, however, is to become a member of SeeD, a special force that’s known around the world of FFVIII. Highly capable trainees have a chance to try out for SeeD, and that’s exactly what Squall is hoping for. The demo itself titled “Escape from Dollet” contains only a very small portion of Final Fantasy Vlll’s gamepiay–no more than an hour or so at most.
The demo involves Squall and two new characters, Zell Dincht and Rinoa Heartilly–all SeeD candidates–taking part in a mission from Garden with their squad leader, the mysterious Seifer Almasy. Toward the end of the demo, they receive orders to withdraw from their mission and meet at the coast, which is when the timer kicks in just like in the FFVII demo , and they’re given 15 minutes to get the hell outta Dollet.
Even though it’s rather short, the demo makes for a great teaser. The world graphics are beautiful, the animation is even better than it was in FFVII, and the game’s integration with FMV is remarkable–it’s nearly flawless. The ending in particular is awesome.
The in-game characters look much more realistic this time, though the texture mapping makes for some pixelization when viewed up close. As we said in our last preview, you now see all party members at all times during the game instead of them just coming out during event scenes, as was the case in all previous FF games. Since the game supports Sony’s Dual Shock analog controller, you can adjust your characters’ walking speeds from a subtle tip-toe to a full-on dash, depending on how hard you press the analog stick.
Vibration is supported too, both in and out of battle scenes you can turn it off if you wish, of course. Even the music is excellent, though there’s not too much of it in the demo. Gameplay-wise, there are two new battle commands that have been revealed in the demo. Here’s how it works: In the demo, you have three party members the entire time who go into battle: Squall, Zell and Rinoa. Squall and Zell both have a “Draw” command in their Command Menu.
This allows them to “Draw” magic from their enemies and either “Use” it immediately, or “Stock” it for later use. In the demo, you can Draw as often as you wish, and there doesn’t seem to be any limit to how much magic you can carry or steal. This isn’t exactly a good thing, as you could just run around getting into random encounters to massively build up your stock of magic spells; but then again, this is only a demo. We’re sure the final game will have some sort of limit to how this works to keep the gameplay balanced.
Rinoa, on the other hand, has a command called “G. This seems to be the replacement for Summoning Magic, which has always been a staple of the FF series. Guardian Force acts much like a Summon spell did in FFVII–you select the command, choose a monster the demo version lets you choose Leviathan , and the monster comes and wreaks havoc on your opposition in an intense animation filled with blinding flashes of light and all sorts of incredible special effects.
You’ll be able to evolve your Guardian Force monsters as they gain experience, so they can grow and become more powerful throughout play. In the demo, Squall and Zell both get special attacks that become available after they take a certain amount of damage.
Zell’s is called Meteo Bullet, and it’s a pretty cool attack that does a huge amount of damage. Squall’s is called Renzokuken Sequential Sword Attack , and there are three different forms of it–each has its own special Limit Meter.
On the meter are little triangles; as the meter fills up during the attack, you can increase the damage done by pressing Ri every time the bar crosses over one of the triangles.
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Aside from a few instances of graphical breakup and distortion during close-ups, FFYIII’s visuals remain con-sistendy spectacular. All the characters and surroundings sport excellent details, and the rendered cinematic sequences–more plentiful than those in FFVII–are among the best ever seen on the PlayStation.
The character graphics also give the game a more grownup feel. Given that there are three other discs to come, the tale doesn’t even begin to take shape until the curtain falls on disc one. Another notable difference is the new combat system. Why bother learning spells by building experience points when you can steal them?
FFVIII allows characters to draw spells from enemies during combat and then cast the acquired spell immediately or stock it for later use. Of course, tougher enemies yield more powerful spells. While both games’ graphics and narratives are unchanged, rendered cinema cut-scenes have been added to help flesh out each title’s prospective story.
The two-CD Anthology is slated for an early October release. On May 15 in Japan, Square unveiled to an enthusiastic press the latest installment in what is undeniably the most popular RPG series in the entire world. Always careful not to reveal too much too early, Square has only released a few minor tidbits about the game so far, as well as some screenshots and information regarding the game’s first two main characters, Squall Leonhart and Laguna Loire.
At the press conference in Japan, and then again at E3, they showed off a brief video of the game, showcasing mostly FMV scenes and some early battle sequences from the game, which according to Square, is currently about 20 percent complete. The scene then changed to seven fighter jets airships? Afterward, we saw a fleet of huge ships forging through the sea. Standing on the deck of one of the ships was Squall, who checks out a map before suddenly dropping into a flashback sequence that shows him running through a desert, being chased by an armed vehicle.
After this sequence, the video went on to show various battle scenes filled with flashy special effects , more FMV clips and a few in-game scenes.
A couple of scenes worth noting were the awesome Leviathan summon spell which is shown wiping out a huge spider-like mech robot , as well as the aforementioned satellite tower unleashing a massive attack on unsuspecting opposition. Needless to say, the video was impressive.
When asked about the theme of Final Fantasy VIII, the game’s producer, Hironobu Sakaguchi, responded “There are lots of elements in the game, but one of the members of the team. Sakaguchi explained that he wants to pursue a more in-depth and detailed story line for FFVIII, and he’s seeking a more effective graphical expression for the storytelling. He added that he hasn’t forgotten about the interactive elements that make it a video game, though.
This too will help make the in-game characters look more like their FMV counterparts. And last but certainly not least, for the first time in the series, all of your party members will be shown on the field at the same time. No more will you have one guy walking around when suddenly three people jump out of him to start chatting.
Now everyone will be shown simultaneously, all the time. The best news of all at this press conference concerned the game’s release date. While it won’t be released in Japan until “sometime this winter” which basically means anytime before the end of the fiscal year next March , the U. Another demo–this time playable-will come bundled with Brave Fencer Musashiden when it is released in November. We’ll have our own playable demo on July 14 when Brave Fencer Musashiden hits Japan, so expect more coverage of what will surely become the most anticipated game of real soon.
Squall is a poker-faced, short-spoken man who carries a unique sword known as the “Gunblade. He’s a bit of a loner according to Square he has “little sense of comradeship for the people around him” , and he wears a necklace that bears a strange griffon-like symbol the same one that can be seen near the barrel on the Gunblade. According to character designer Tetsuya Nomura, he wanted the character’s name to have the meaning of a passing shower, which is how he came up with the name Squall.
His last name, Leonhart, was the name of one of the main characters from an earlier 8-Bit Final Fantasy for the Famicom which never came to the United States. This isn’t the first time Square has brought back names from earlier games in the series Unlike Squall, Laguna is a man of heart. He knows love and respects his duties. According to Square, he’s an optimistic and vigorous person who enjoys the confidence bestowed in him by those around him. Not much else is known about him yet, but we do know that he’s a former soldier who now works as a journalist.
Apparently, Laguna and Squall, while both main characters, reside on different worlds. How their paths will cross hasn’t yet been revealed, but the idea of possibly playing with two entirely different characters from the outset is quite attractive.
Whatever the case, we’ll know more on this as it develops. According to Nomura-san, the inspiration for the name Laguna came from none other than Laguna Beach, Calif. Unless you are new to video games or have been living in a cave, chances are you have heard of the Final Fantasy games. This could very well be one of the most popular game franchises of all time.
I have a small confession to make, though—I have never played any of the past Final Fantasy games, so FF 8 is my first exposure to this world. Do I think that all of the hype is justified?
Not sure about that, but it is still a pretty amazing game. FF 8 is a four-CD romp through a huge world that develops characters like no other game that I have seen before. Great graphics, great music and a deep storyline are the highlights of this game.
The CG is nothing short of amazing and I can’t wait to see what Squaresoft will be able to do with the next generation PSX, because what they have managed to squeeze out of the underpowered PSX will blow you away. While I was playing through this game, I kept a detailed notes sheet next to me that I used to record things I liked about the game and things that I was not so crazy about.
To be honest, my list of things that I was not so crazy about ended up almost as long as the things that I liked, but that does not mean that the game was bad. I think that due to the enormous amount of hype associated with this game, I reviewed it with a much more critical eye than I would other games so as you are reading this review, keep this in mind. As I mentioned above, I have never played any of the Final Fantasy games. Most of them were made for bit consoles so I never had a chance to play them.
For some reason, I never played it either. For those of you who do not even know what type of games they are, let me fill you in: The Final Fantasy games are role playing games RPGs. From what I have read on the past games along with playing this game, I think it is safe to say that they all focus on great storylines and character development.
Since storyline has been a staple of the franchise, let’s start there. All I can really say is “wow. You will take your character through training, missions, and battles; throw in some romance and you will find yourself waiting for the next twist in the plot.
Nothing can prepare you for everything that this game has to offer. Let me just say that if you are big into the storylines of RPGs and who isn’t? Going along with the storyline is great character development. You will meet and develop a ton of different characters, each with their own unique personalities. You have the opportunity to change the names of some characters to your liking and I have to admit, this really helped me develop a bond with the characters.
There are plenty of twists and surprises along the way and you will even end up controlling whole teams of different characters. Another thing that will be sure to please Final Fantasy fans is the length of this game. You will not finish it overnight, that is for sure. It is made up of four CDs and each one will take at least 10 hours to play through. The game is so long that it almost starts to feel like a different game after a while not in all areas, though.
Part of the reason that it takes so long to play through is also one of my complaints, though. I felt like a spectator more than a participant a lot of the time. As the story unfolds, you will find yourself sitting back and just watching CG scenes or reading text dialog on the screen and there is no way to skip past it. Your are stuck watching and that means there is no way you can make the game go any faster.
As long as we are talking about complaints, let me hit my biggest. I really don’t like turn-based combat. This may be insulting to some Final Fantasy veterans but I personally don’t care for it. To me, it makes me feel completely disconnected from the battles: Press a button and just sit back and wait for something to happen that is completely out of your control. Now they did try to add a small element of real-time action by allowing you to press a button just as your character strikes an enemy to try increasing the hit points that are inflicted on your opponent, but it really did not make me feel any more involved.
Hell, I got to the point where I would just keep pressing the X button during battles without even really paying attention to what was going on. Sure, there was the occasional magic that I would cast but for the most part, the battles were just so uninvolving that I lost interest.
Speaking of battles, I have another complaint. There were way too many random battles. I like games where you can actually see something and choose to enter a battle or not. I don’t mind an occasional surprise attack, but every 15 steps is a bit much for my tastes. Since I don’t really like turn-based battles either, this made the game all the more frustrating for me. I also thought the bosses took way too long to kill. Some took up to 30 minutes before they finally died and it just got plain boring at times.
I can’t tell you the number of times I yelled at the TV for the stupid boss to just die already so I could move on. And to top it all off, you do not get any experience points when you kill the bosses. That sucks! I battle for 30 minutes and gain no experience? My final complaint with the game is that there were just too many instances where I was an innocent bystander and had no control over what was happening in the game.
Enemy levels are based on the party’s average level; in most RPGs, enemy levels remain stagnant. Some bosses have level caps to prevent the main quest from becoming too difficult. Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed the bonuses imparted by level-gain.
The game’s unique EXP and level system allows a player to grind to maximum Level before even beginning the plot, though this will result in far more powerful enemies. In addition to gaining levels, Guardian Forces earn Ability Points AP after battles, which are automatically allocated to special abilities that Guardian Forces can learn.
When a Guardian Force has learned an ability, that ability becomes available for any character or the character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely, and use additional battle commands.
Setting and characters. The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map. Galbadia, the second-largest continent, lies to the west, and contains many of the game’s locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent, the island on which the game begins.
The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a “Lunar Cry”, an event where monsters from the moon fall to the planet.
The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the game world, and a handful of off-world locations round out the playable areas. The six main protagonists of Final Fantasy VIII are: Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious, patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and pilots the airship Ragnarok; and Irvine Kinneas, a marksman and consummate ladies’ man.
All but Rinoa are members of “SeeD”, an elite military force based out of futuristic installations called Gardens. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time. This video game is best for players up to the age of around 10 years.
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Save my name, email, and website in this browser for the next time I comment. Table of Contents. What is the cost of the video game? The game is not much expensive to purchase it will cost you around Can you play the game on Television?
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